The three lands lived in harmony. Then everything changed when the balance suddenly shattered. The three breeds fought relentlessly, shedding blood and countless lives. Each breed, Pegasus, Unicorn, and Kelpie, began to draw upon the notion that they were better than the others. In turn, this only made the war far worse than it already was. They set out to conquer each other, to become the ruling breed of the lands... read more
Welcome to Argider, a uniquely detailed mythical equine roleplay. We welcome players of all levels, and currently have a minimum word count of 200. Interesting things are in the works and we can ensure that with what is to come, you will definitely not be bored. Please, feel free to take a look around.
Unicorn x20 - - - Pegasus x15
Kelpie x11 - - - Hybrid x11 Breed count includes canons.
Breed count does not include adoption.
No spamming, flaming, or advertising.
Talk of other sites is forbidden in the cbox.
Don't tell us you're bored, it's boring.
Don't bug us to post, it's annoying.
Just follow the rules and be merry.
laws of the land all rules and other information are listed in this area. all users and possible users must come here before proceeding any further. please read everything thoroughly, the admin don't want to have to repeat anything that is already listed in here. Moderator: Zsadist
creature creation (5 sub-boards) characters are to be created in this board. please read the rules for posting or else your form will be denied and we don't want that, do we? post your creation directly into this board. when it is accepted, it will be moved to the 'new life' sub-board. Moderator: Zsadist
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the stores (1 sub-board) once you start earning store points by posting, you may come to the store and view the various "items" that we have for purchase. there's things from inexpensive odd-colored eyes to the extremely expensive invulnerability. Moderator: Clippy
the cork board (3 sub-boards) advertising and affiliating are to be done in this board. please read the rules before posting, please. we like to have things neat and organized.
member corner (6 sub-boards) anything along the lines of comments, complaints, and suggestions are to be posted in this board. we would like to know how we can better argider for all of our members. plotting, trackers, and herds may be posted in here too, there are sub-boards for them! Moderator: Zsadist
archives alright, so all of the old, completed, and/or dead posts made in these forums will be moved here. that way you can reference them when or if you ever need to. Moderator: Zsadist
image request (2 sub-boards) requests for images may be made here. please fill out the form appropriately and the graphics staff member that can best complete your order to your specifications will complete your order as soon as possible. please do not nag us, we have lives outside of argider. Moderator: 'Scape-Monster
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avari from the cloud-shrouded tips of the mountains and beyond lies the avari. the skies are all but endless, leaving plenty of room for the pegasi of argider to let loose and stretch their feathers. but be warned, strong winds and the occasional violent storm can threaten a safe flight. Lead: None Moderator: Zsadist
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taevas the whole of the mountains have been called unsafe by the pegasi kind. many places, most places, are difficult to reach. only the wings of a pegasus will allow them to scale the steep base of the mountains. higher up, the taevas becomes less rocky and unstable, therefore safe to land. Lead: None Moderator: Zsadist
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keere toward the base of the mountain, where the rocks and boulders begin to stabilize, lies the keere; the bottom of the massive waterfall that seems to rush from nowhere. behind the falls lies a vast cave large enough to fit dozens of sets of wings quite comfortably. be careful entering, the mist from the falls make the earth slick with water and moss. Lead: None Moderator: Zsadist
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kaito these beaches are a rich, golden color and are said to sparkle like a million flecks of gold when struck by the sun, and move at night. if you do not belong in the visola, do not get too close to the water. Lead: None Moderator: Zsadist
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trevain not too far off the shores of the kaito lies the travain; deep trenches and dozens of caverns for the kelpie to lurk in the shadows. the waters may be rough here from the tide rushing over the undulating crusts of the earth and also quite murky. Lead: None Moderator: Zsadist
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meer these waters, a long ways away from the glistening sands of the kaito, are clear as diamonds. with frigid temperatures, none other than the kelpie dare venture further than the security of the trevain. the surface is generally smooth as glass, except for the occasional storm that disturbs the calm. Lead: None Moderator: Zsadist
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zemlija in the center of the kerryn lies the zemlija, a clearing in the shape of a perfect circle. it's lined heavily with pines except for one place where there is just enough room to allow one creature through at a time. behind that layer of trees lies the erdee, running almost all the way around the zemlija. it leaves only one way in, and one way out. Lead: None Moderator: Zsadist
kerryn the kerryn is a wide spread of land, heavily dotted by towering coniferous trees. the layout of the trees thicken or thin out depending on the distance from any given water source. the earth is covered in various forms of moss, grass, and other green substances. a few areas are rocky and difficult to manuver through. Lead: None Moderator: Zsadist
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erdee the erdee is a swift-flowing river that comes straight from the mountains in the land of pensri. in runs in a sideways 's' pattern, running around the zemlija, and feeding into lacuna. there are few spots where the icy water pools away from the rapids, giving the creatures a safe place to drink. the only way to get to the other side is to cross the rapids. Lead: None Moderator: Zsadist
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aiyne in the pahane, near the mountains of the pensri, lies the aiyne. this is a warm spring that seems to well up from nowhere, though it is thought that it travels through the crusts of the earth from the meer. it's lined with tall grasses and thorned blackberry bushes. be careful when passing through them. Lead: None Moderator: Zsadist
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valik between the kerryn and the pahane lies the valik, a scorched quarry, littered with bones of the dead from battles that took place ages ago. it seems as though rain has not touched the cracked and broken earth in many, many years. the valik is an unsafe place for those who do not watch their step. Lead: None Moderator: Zsadist
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pahane another forest in the lands of argider. yet for some strange reason, there are much more trees than that of the kerryn. this forest is packed tightly with many types of coniferous trees, not allowing much daylight through in many areas. without the guidance of someone with enhanced sight or the ability of 'illuminate', it is likely that you will collide with something, or someone, at night. frightful creatures like the pahane. don't wander through the darkness alone. Lead: None Moderator: Zsadist
folamh most of the neodrach consists of the folamh; a large, gently rolling field. there are vaious patches of grass ranging from burned and golden to long and luscious blades of green. a flower will spring up here and there, symbolizing hope for those who do not wish to take sides. Moderator: Zsadist
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vuoto beyond the folamh lies the vuoto; massive cliffs that jut out over the trevain. waves that race inland from the meer have been slowly eroding the cliff-side away for eons, creating a large overhang. chunks will crumble off of the edges every now and then and the various-sized boulders that make up the surface of the cliff may make it difficult to walk upon. Moderator: Zsadist
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lacuna this lake sits in the center of the folamh. its surface is always calm, creating a mirror-like effect. stare past its reflective nature and you will find that the bed is lined with small, smooth black stones that give it the effect of a well that coils downward endlessly, leading to nowhere. Moderator: Zsadist